Clamund

Clamund is the realm that sits east of the continent of Marcos. The realm lays in the southeast of the continent and is home to many kingdoms and clans who are constantly fighting each other in petty conflicts and conquests. Ironically, this is the birthplace of feudalism and chivalry in the known world and is considered by the other kingdoms and empires as one of the most violent realms to live in. Making it a hotbed for Sellswords from all around the world

Regions in Clamund
Clamund is home to plenty of wildlife and distinct looks. In order to give them distinct names and in order to distinguish each side of the realm from one another, Clamund has been divided into five distinct regions, each with their own characteristics and wildlife, whether it be animals or barbaric of nature.

The South Region
The south region is home to many friendly trade routes since the Free States mostly dominates the southern coast of Clamund. Although, travelling too far to the west would mean certain death as raiders from the Jarldom of Vestar along with independent pirates roam those coasts. Many parts of the inland area are temperate which means a diverse set of wildlife and many trees to accompany it. Although far west brings you to the Hydra’s Teeth, which is an almost impassable set of mountains that surround the western coast. Bandits and Green-skins tend to band together in small numbers due to the fact that the Holy Empire of Visimar has many guarded roads and The Free States tend to have less than average loot when it comes to pillaging.

The West Region
The West Region is considered by many similar to the Mid region in terms of weather and landscape. Its home to many clans and civilized kingdoms alike. The temperate and northern boreal forests hide many secrets such as bandit camps and ancient dwarven colonies. Unlike the Mid Region, however, the order is lacklustre outside of towns and villages, this usually gives rise to major bandit and foreign raider problems in the region. Kingdoms that lie here such as the Earldom of Flynn and The Jarldom of Vestar are to blame for this as they either lack a professional army to patrol these lands or nobility is too busy to deal with these problems. The west region is also home to a majority of Clamund's brown bear population, which makes it a haven for hunters and trappers that have a desire for their quality furs.

The North Region
The North Region is home to the coldest parts of Clamund. As it is mostly vast Treeless Tundras and vast boreal forests. Clans and Tribes thrive in these conditions while the kingdom rule is lacklustre. Which leads to increased banditry and green-skin raids. Many hamlets and villages are destined to be forced to pay tribute in these regions unless they have a reasonable fighting force to deal with threats. In the west however, is the home of the Dwarf Kingdoms. Which is protected by a range of vast mountains that limit traffic and increase the chance of ambush. Making it a natural barrier for the dwarf's sake.

The Mid Region
The mid-region is considered the ideal place for settlers and a very ideal place for trading and battle. The region is surrounded by lush forests that hide many secrets-- ancient and old. A majority of the region has a trade route along the region that is regularly patrolled by kingdom soldiers. Despite this fact, Bandits tend to stalk the region while Green-skins await in forest camps. Plains are also a big part of the region along with the occasional temperate forests. Southwest of the Mid Region lies the Talberg Forest where the largest forest is situated and unfortunately, is home to the ever so famous Elven Bandits.

The East Region
The East Region is considered a plague and famine ridden land in the north and a quiet and coastal land down south. Many say it's due to the fact that the region of Maol-Moirel is to blame because of its infertile soil and the plague that arose from its lands. Besides that, the land is mostly a swampy region with highlands and moors around the Maol-Moirel kingdom with bandits hiding within the vast swamps, especially around the Artemis Forest, where no common peasant dares to go without ten others backing him up. Clans and whats left of the dwindling Tribe population also plague this region constantly warring with each other in daring cattle raids as per usual in places like Clamund. People do claim within the Maol-Moirel region that most clans have already settled their dispute and come together to form factions within the kingdom.

Barristan Islands
The Barristan Islands if a collection of Islands that dot the southwest coasts of Clamund, right below the Gulf of Njord. These islands remain largely uninhabited because of its violent nature of housing many sea raiders that come to rest in the islands. Up until this day, there has been little to no attempts to dislodge the sea raider threat from these islands. The Barristan islands consist of mountainous terrain that many studies believe to be the remains of a larger continent that connected these islands with the West Region of Clamund. This uneasy terrain makes it easy for raiders to safely establish hideouts without the threat of others finding them.

The Wildman Plains
Nothing in Clamund is more savage, more untamed than the Wildman Plains. For centuries, this northern region of Clamund remained unconquered by any kingdom. All attempts were left in vain as armies were destroyed and colonies were famished as there are numerous amounts of savage clans and tribes that heroically defend what is left of "Their Clamund". Armies sent into the wildman plains are only met with endless hordes of tribesmen and mythical beasts that can kill 20 men in a blink of an eye. This area proves to be a problem for kingdoms with borders connected to this land as every so often, a chief or warlord could gather enough tribes and clans to go south and raid kingdoms for their food and livestock. This proves to be a major problem for these kingdoms, as these raids would disperse as fast as they arrived.

Population
The population of Clamund easily extends into the many millions. No precise count has ever been made, however. The human population dominates the minority elven and dwarven populations. This is because of the severe cases of xenophobia that humans have against the mythical dwarves and elves, and because of the extensive history that these races have with humans in the early years of Clamund. The Mid-Region is by far the most populated region in Clamund as well as the most densely populated. There is little wilderness that separates towns and villages. This is a stark contrast compared to Clamunds North and Eastern Regions, which is a hotbed of disease and freezing temperatures as well as infertile soils. These factors make it hard for any densely populated settlements to survive in those lands.

There are several ethnic humans. The following are a few notable ethnic groups that are present in Clamund:

Visimarians
Visimanians are the dominant ethnic of the Holy Empire of Visimar. They are an average-sized human with a dark or dirty blonde hair colour. They are known in history as the Men Of Gerung since their beliefs are usually always tied with the Order of Paragon. Many noteworthy Visimanians are known to be very skilled in the art of warfare. Using every and all way to win a pitched battle. Visimarians can be seen mostly in the Holy Empire of Visimar, but they are also seen living in many other kingdoms in Clamund.

Visimarians are considered one of the first ethnic peoples to intermarry with the natives of Clamund, this makes Visimarians very close with clanling blood despite their overwhelming hatred.

Vestarians
Vestarians are of a Norse background. Sporting a large stature with Blonde hair to compliment it. They are known for their professional mercenaries during times of war using two-handed axes and swords, and their use of hit and run tactics during raids along the Clamundian coast. During times of peace, however. The Vestarians spend their time fishing, farming and drinking at the local mead hall. Vestarians origins come from the arrival of foreign sea raiders that raided the coasts of Clamund, unlike the Visimarians who intermarried with the natives after their initial colonization. Contact with the natives when Vestarian sea raiders colonized was limited and any contact was usually met with violence. This allowed the vestarians to retain their genetics from when they initially colonized Clamund.

Celtides
Celtides is the broad term to describe the men that inhabit several parts of the East Region. They are large folk that sport a dark orange and brown hair colour. They are known to be perfect ambush planners and flawless when it comes to throwing axes and javelins at unsuspecting foes, only to flee before their enemies get the chance to recover. During times of peace, they spend their time in the fields while tending flocks of sheep and other animals. Most Celtides are known to be talented pathfinders in their own lands.

Blakk Folk
Blakk Folk are the tribal and clansmen and women that inhabit the Blakkrvollr Chiefdom in the North East parts of Clamund. They are well known for their use with short but heavy-hitting weapons such as maces and clubs and shun the usage of anything beyond that. They will use slings and bows as a source for hunting but never use them during a battle as that is dishonourable to the Blakkrvollr Code. During times of peace, they employ their services as mercenaries to foreign kingdoms. And at times it is common for Blakkrvollr mercenaries to be fighting other Blakkrvollr mercenaries in conflicts far from their own chiefdom. Besides mercenary work, Blakk folk spend their time hunting in the wilderness, gathering in parties to attack herds of animals… Or the occasional merchant caravan. Their population has died down recently due to the new kingdom that was mostly brought over by Visimarian settlers.

Flynn Folk
Flynn Folk are the people that inhabit the Earldom Of Flynn. With an average size sporting many shades of brown hair colours. Many of them are known Realm-wide for their usage of the Longbow in combat and hunting and excel in ambush laying just like the fellow Celtides. Their backwards way of life, however, has them living in squalor for the majority of their life as many Flynn Folk cannot afford proper living conditions. So they live in hovels and run-down houses eating the food they’ve hunted and grown in the fields. During times of peace, they celebrate festivals regularly and drink their York Ale.

Clanling
Clanlings are the tall men and women that are part of a clan. The clan in question could originate from anywhere in the Clamund Realm. They spend their days mostly fighting in clan battles that are very brutal to witness. As a result, Clanlings are an all-around fighting machine, excelling in whatever practice their clan uses in combat. During peace, however. Clanlings are known to compete in strongman challenges in order to test and compare each other's strengths and weaknesses and do many things that a Celtide would do as well. The origins of the clanlings are unknown but it is certain that a majority of Clanlings originated from Clamund itself.

Lambertians
Lambertians are the inhabitants of the Kingdom of Lambert. Averaged sized and sporting a black to dark brown colour of hair. They are known to use formations of Halberds in times of war to fight off large creatures and mounted warriors. And during times of peace, they spend their time celebrating with their fellow dwarves and elves. Lambertians are the direct result of intermarriage between clans and the already established Visimarians, making Lambertians one of the first few ethnic groups to be formed out of these interactions.